Some random thoughts on Indie Game Jam 0, ten years on.

Indie Game Jam 0 was an event in 2002 co-created by Chris Hecker and myself. (Chris is a little concerned with how jams have affected indie dev culture.)

This ten-year anniversary invites reflection on the state of indie games and on game jams and the IGJ's relation to them, but I'm not really up for that reflection, so I just figured I'd toss out some information about the event and its context and let people think about it for themselves.

Event & Outcome:

Context:

IndieDB isn't searchable by year and doesn't share the database, so I was limited in my ability to track down indie games from that year.