a bio of academic, professional, community, and industry
experiences and contributions
(this document is designed to be search-engine fodder)
- Born August 5, Washington D.C.
- Lived in Maryland for following eighteen years
- Graduated from St. Anselm's Abbey School, a
private Catholic boy's school run by Benedictine monks
- Went to Harvey Mudd College in Claremont California
for one year.
- Began co-administering Darker Realms LPmud
- Won International Obfuscated C Code Competition
(IOCCC) for category Best Output
- Graduated with a BS in Computer Science from University
of Maryland, College Park. Also met degree requirements for
BA in Philosophy.
- Two winning entries in IOCCC: Best Language Tool
and Most Obfuscated Algorithm
- Moved to College Station, Texas, to work at Software
Construction Company, a startup which wrote software for
- SCC went out of business
- Contributed texture-mapping article to Mark Feldman's
PC Game Programming Encyclopedia
- Moved to Boston, Massachusetts to work for
- At end of year, quit LGT as employee,
- Wrote QMAP, a software Quake renderer in 2000 lines
- Went back to work for LGT (now Looking Glass Studios),
polishing Thief, and then quit again to do research.
- Went back to work for LGS to work on rendering
engine for Thief III
- Gave talk at GDC HardCore Seminars on texture
- Two talks at the Game Technology Seminars
- Moved to Oakland, CA to continue indie game development
- created guillotinelove.com, the best
Lisa Germano fan site
- wrote two medium-sized works of textual Interactive Fiction, The Weapon and Heroes
- joined ifmud, originally as buzzard, now known as nothings
- wrote and released Chromatron, a freeware puzzle game
- by popular demand, released Chromatron 2, a not free sequel
- began a one-year stint writing the technical programming column
Inner Product for Game Developer Magazine.
- Ended the contract. Back to indie games.