From Wikipedia under the Creative Commons Attribution-ShareAlike License ===== Ishmael travels in December from Manhattan Island to New Bedford, Massachusetts with plans to sign up for a whaling voyage. The inn where he arrives is overcrowded, so he must share a bed with the tattooed cannibal Polynesian Queequeg, a harpooneer whose father was king of the fictional island of Rokovoko. The next morning, Ishmael and Queequeg attend Father Mapple's sermon on Jonah, then head for Nantucket. Ishmael signs up with the Quaker ship-owners Bildad and Peleg for a voyage on their whaler Pequod. Peleg describes Captain Ahab: "He's a grand, ungodly, god-like man" who nevertheless "has his humanities". They hire Queequeg the following morning. A man named Elijah prophesies a dire fate should Ishmael and Queequeg join Ahab. While provisions are loaded, shadowy figures board the ship. On a cold Christmas Day, the Pequod leaves the harbor. Ishmael discusses cetology (the zoological classification and natural history of the whale), and describes the crew members. The chief mate is 30-year-old Starbuck, a Nantucket Quaker with a realist mentality, whose harpooneer is Queequeg; second mate is Stubb, from Cape Cod, happy-go-lucky and cheerful, whose harpooneer is Tashtego, a proud, pure-blooded Indian from Gay Head, and the third mate is Flask, also from Martha's Vineyard, short, stout, whose harpooneer is Daggoo, a tall African, now a resident of Nantucket. When Ahab finally appears on the quarterdeck, he announces he is out for revenge on the white whale which took one leg from the knee down and left him with a prosthesis fashioned from a whale's jawbone. Ahab will give the first man to sight Moby Dick a doubloon, a gold coin, which he nails to the mast. Starbuck objects that he has not come for vengeance but for profit. Ahab's purpose exercises a mysterious spell on Ishmael: "Ahab's quenchless feud seemed mine". Instead of rounding Cape Horn, Ahab heads for the equatorial Pacific Ocean via southern Africa. One afternoon, as Ishmael and Queequeg are weaving a mat — "its warp seemed necessity, his hand free will, and Queequeg's sword chance" — Tashtego sights a sperm whale. Five previously unknown men appear on deck and are revealed to be a special crew selected by Ahab and explain the shadowy figures seen boarding the ship. Their leader, Fedallah, a Parsee, is Ahab's harpooneer. The pursuit is unsuccessful. Moby Dick attacking a whaling boat. Southeast of the Cape of Good Hope, the Pequod makes the first of nine sea-encounters, or "gams", with other ships: Ahab hails the Goney (Albatross) to ask whether they have seen the White Whale, but the trumpet through which her captain tries to speak falls into the sea before he can answer. Ishmael explains that because of Ahab's absorption with Moby Dick, he sails on without the customary "gam", which defines as a "social meeting of two (or more) Whale-ships", in which the two captains remain on one ship and the chief mates on the other. In the second gam off the Cape of Good Hope, with the Town-Ho, a Nantucket whaler, the concealed story of a "judgment of God" is revealed, but only to the crew: a defiant sailor who struck an oppressive officer is flogged, and when that officer led the chase for Moby Dick, he fell from the boat and was killed by the whale. Ishmael digresses on pictures of whales, brit (microscopic sea creatures on which whales feed), squid and — after four boats lowered in vain because Daggoo mistook a giant squid for the white whale — whale-lines. The next day, in the Indian Ocean, Stubb kills a sperm whale, and that night Fleece, the Pequods black cook, prepares him a rare whale steak. Fleece, at Stubb's request, delivers a sermon to the sharks that fight each other to feast on the whale's carcass, tied to the ship, saying that their nature is to be voracious, but they must overcome it. The whale is prepared, beheaded, and barrels of oil are tried out. Standing at the head of the whale, Ahab begs it to speak of the depths of the sea. The Pequod next encounters the Jeroboam, which not only lost its chief mate to Moby Dick, but also is now plagued by an epidemic. The whale carcass still lies in the water. Queequeg mounts it, tied to Ishmael's belt by a monkey-rope as if they were Siamese twins. Stubb and Flask kill a right whale whose head is fastened to a yardarm opposite the sperm whale's head. Ishmael compares the two heads in a philosophical way: the right whale is Lockean, stoic, and the sperm whale as Kantean, platonic. Tashtego cuts into the head of the sperm whale and retrieves buckets of spermaceti. He falls into the head, which in turn falls off the yardarm into the sea. Queequeg dives after him and frees his mate with his sword. The Pequod next gams with the Jungfrau from Bremen. Both ships sight whales simultaneously, with the Pequod winning the contest. The three harpooneers dart their harpoons, and Flask delivers the mortal strike with a lance. The carcass sinks, and Queequeg barely manages to escape. The Pequods next gam is with the French whaler Bouton de Rose, whose crew is ignorant of the ambergris in the gut of the diseased whale in their possession. Stubb talks them out of it, but Ahab orders him away before he can recover more than a few handfuls. Days later, an encounter with a harpooned whale prompts Pip, a little black cabin-boy from Connecticut, to jump out of his whale boat. The whale must be cut loose, because the line has Pip so entangled in it. Furious, Stubb orders Pip to stay in the whale boat, but Pip later jumps again, and is left alone in the immense sea and has gone insane by the time he is picked up. Cooled spermaceti congeals and must be squeezed back into liquid state; blubber is boiled in the try-pots on deck; the warm oil is decanted into casks, and then stowed in the ship. After the operation, the decks are scrubbed. The coin hammered to the main mast shows three Andes summits, one with a flame, one with a tower, and one a crowing cock. Ahab stops to look at the doubloon and interprets the coin as signs of his firmness, volcanic energy, and victory; Starbuck takes the high peaks as evidence of the Trinity; Stubb focuses on the zodiacal arch over the mountains; and Flask sees nothing of any symbolic value at all. The Manxman mutters in front of the mast, and Pip declines the verb "look". Queequeg, as illustrated in a 1902 edition The Pequod next gams with the Samuel Enderby of London, captained by Boomer, a down-to-earth fellow who lost his right arm to Moby Dick. Nevertheless, he carries no ill will toward the whale, which he regards not as malicious, but as awkward. Ahab puts an end to the gam by rushing back to his ship. The narrator now discusses the subjects of (1) whalers supply; (2) a glen in Tranque in the Arsacides islands full of carved whale bones, fossil whales, whale skeleton measurements; (3) the chance that the magnitude of the whale will diminish and that the leviathan might perish. Leaving the Samuel Enderby, Ahab wrenches his ivory leg and orders the carpenter to fashion him another. Starbuck informs Ahab of oil leakage in the hold. Reluctantly, Ahab orders the harpooneers to inspect the casks. Queequeg, sweating all day below decks, develops a chill and soon is almost mortally feverish. The carpenter makes a coffin for Queequeg, who fears an ordinary burial at sea. Queequeg tries it for size, with Pip sobbing and beating his tambourine, standing by and calling himself a coward while he praises Queequeg for his gameness. Yet Queequeg suddenly rallies, briefly convalesces, and leaps up, back in good health. Henceforth, he uses his coffin for a spare seachest, which is later caulked and pitched to replace the Pequods life buoy. The Pequod sails northeast toward Formosa and into the Pacific Ocean. Ahab, with one nostril, smells the musk from the Bashee isles, and with the other, the salt of the waters where Moby Dick swims. Ahab goes to Perth, the blacksmith, with a bag of racehorse shoenail stubs to be forged into the shank of a special harpoon, and with his razors for Perth to melt and fashion into a harpoon barb. Ahab tempers the barb in blood from Queequeg, Tashtego, and Daggoo. The Pequod gams next with the Bachelor, a Nantucket ship heading home full of sperm oil. Every now and then, the Pequod lowers for whales with success. On one of those nights in the whaleboat, Fedallah prophesies that neither hearse nor coffin can be Ahab's, that before he dies, Ahab must see two hearses — one not made by mortal hands and the other made of American wood — that Fedallah will precede his captain in death, and finally that only hemp can kill Ahab. As the Pequod approaches the Equator, Ahab scolds his quadrant for telling him only where he is and not where he will be. He dashes it to the deck. That evening, an impressive typhoon attacks the ship. Lightning strikes the mast, setting the doubloon and Ahab's harpoon aglow. Ahab delivers a speech on the spirit of fire, seeing the lightning as a portent of Moby Dick. Starbuck sees the lightning as a warning, and feels tempted to shoot the sleeping Ahab with a musket. Next morning, when he finds that the lightning disoriented the compass, Ahab makes a new one out of a lance, a maul, and a sailmaker's needle. He orders the log be heaved, but the weathered line snaps, leaving the ship with no way to fix its location. Moby Dick, as illustrated in a 1902 edition The Pequod is now heading southeast toward Moby Dick. A man falls overboard from the mast. The life buoy is thrown, but both sink. Now Queequeg proposes that his superfluous coffin be used as a new life buoy. Starbuck orders the carpenter to seal and waterproof it. Next morning, the ship meets in another truncated gam with the Rachel, commanded by Captain Gardiner from Nantucket. The Rachel is seeking survivors from one of her whaleboats which had gone after Moby Dick. Among the missing is Gardiner's young son. Ahab refuses to join the search. Twenty-four hours a day, Ahab now stands and walks the deck, while Fedallah shadows him. Suddenly, a sea hawk grabs Ahab's slouched hat and flies off with it. Next, the Pequod, in a ninth and final gam, meets the Delight, badly damaged and with five of her crew left dead by Moby Dick. Her captain shouts that the harpoon which can kill the white whale has yet to be forged, but Ahab flourishes his special lance and once more orders the ship forward. Ahab shares a moment of contemplation with Starbuck. Ahab speaks about his wife and child, calls himself a fool for spending 40 years on whaling, and claims he can see his own child in Starbuck's eye. Starbuck tries to persuade Ahab to return to Nantucket to meet both their families, but Ahab simply crosses the deck and stands near Fedallah. On the first day of the chase, Ahab smells the whale, climbs the mast, and sights Moby Dick. He claims the doubloon for himself, and orders all boats to lower except for Starbuck's. The whale bites Ahab's boat in two, tosses the captain out of it, and scatters the crew. On the second day of the chase, Ahab leaves Starbuck in charge of the Pequod. Moby Dick smashes the three boats that seek him into splinters and tangles their lines. Ahab is rescued, but his ivory leg and Fedallah are lost. Starbuck begs Ahab to desist, but Ahab vows to slay the white whale, even if he would have to dive through the globe itself to get his revenge. On the third day of the chase, Ahab sights Moby Dick at noon, and sharks appear, as well. Ahab lowers his boat for a final time, leaving Starbuck again on board. Moby Dick breaches and destroys two boats. Fedallah's corpse, still entangled in the fouled lines, is lashed to the whale's back, so Moby Dick turns out to be the hearse Fedallah prophesied. "Possessed by all the fallen angels", Ahab plants his harpoon in the whale's flank. Moby Dick smites the whaleboat, tossing its men into the sea. Only Ishmael is unable to return to the boat. He is left behind in the sea, and so is the only crewman of the Pequod to survive the final encounter. The whale now fatally attacks the Pequod. Ahab then realizes that the destroyed ship is the hearse made of American wood in Fedallah's prophecy. The whale returns to Ahab, who stabs at him again. As he does so, the line gets tangled, and Ahab bends over to free it. In doing so the line loops around Ahab's neck, and as the stricken whale swims away, the captain is drawn with him out of sight. Queequeg's coffin comes to the surface, the only thing to escape the vortex when Pequod sank. For a day and a night, Ishmael floats on it, until the Rachel, still looking for its lost seamen, rescues him. ===== Set in a fictional universe (Universal Century year 0079 according to the Gundam Calendar), the Principality of Zeon has declared independence from the Earth Federation, and subsequently launched a war of independence called the One Year War. The conflict has directly affected every continent on Earth, also nearly every space colony and lunar settlement. Zeon, though smaller, has the tactical upper hand through their use of a new type of humanoid weapons called mobile suits. After half of all humanity perishes in the conflict, the war settled into a bitter stalemate lasting over 8 months. The story begins with a newly deployed Federation warship, the White Base, arriving at the secret research base located at the Side 7 colony to pick up the Federation's newest weapon. However, they are closely followed by Zeon forces. A Zeon reconnaissance team member disobeys mission orders and attacks the colony, killing most of the Federation crew and civilians in the process. Out of desperation, young Amuro Ray accidentally finds the Federation's new prototype arsenal—the RX-78 Gundam, and manages to beat back Zeon forces. Scrambling everything they can, the White Base sets out with her newly formed crew of civilian recruits and refugees in her journey to survive. On their journey, the White Base members often encounter the Zeon Lieutenant Commander Char Aznable. Although Char antagonizes Amuro in battle, he takes advantage of their position as Federation members to have them kill members from Zeon's Zabi family as part of his revenge scheme. Amuro also meets ensign Lalah Sune with whom he falls in love, but accidentally kills when facing Char. When the Federation Forces invade the Fortress of A Baoa Qu to defeat the Zeon forces, Amuro engages on a final one-on-one duel against Char due to both blaming the other for Lalah's death. Having realized he forgot his true enemy, Char stops fighting to kill the last surviving Zabi member, Kycilia Zabi. Amuro then reunites with his comrades as the war reaches its end. ===== In 1757, Moonfleet is a small village along the coast of southern England. The village takes its name from a formerly prominent local family, the Mohunes. The main character is John Trenchard, an orphan who lives with his aunt, Miss Arnold. The village church includes the sexton Mr. Ratsey, and the Parson Glennie, who also teaches in the village school. Elzevir Block, is the landlord of the Mohune Arms. This inn is nicknamed the Why Not?, a pun on the Mohune coat of arms, which includes a cross-pall in the shape of the letter "Y". Mr. Maskew, is the local magistrate, who has a daughter: Grace. Village legend tells of the notorious Colonel John "Blackbeard" Mohune who is buried in the family crypt under the church. He is reputed to have stolen a diamond from King Charles I and hidden it. His ghost is said to wander at night looking for it and the mysterious lights in the churchyard are attributed to his activities. As the main part of the story opens, Block's youthful son, David, has just been killed by Maskew during a raid by the Maskew and other authorities on a smuggling boat. One night a bad storm hits the village and there is a flood. While attending the Sunday service at church, John hears strange sounds from the crypt below. He thinks it is the sound of the coffins of the Mohune family. The next day, he finds Elzevir and Ratsey against the south wall of the church. They claim to be checking for damage from the storm, but John suspects they are searching for Blackbeard's ghost. Later John finds a large sinkhole has opened in the ground by a grave. He follows the passage and finds himself in the crypt with coffins on shelves and casks on the floor. He realises his friends are smugglers and this is their hiding place. He has to hide behind a coffin when he hears Ratsey and Elzevir coming. When they leave, they fill in the hole, inadvertently trapping him. John finds a locket in the coffin that he hid behind (it turns out to be that of Blackbeard himself),which holds a piece of paper with verses from the Bible. John eventually passes out after drinking too much of the wine while trying to quench his thirst, having not eaten or drunk for over 24 hours. Later he wakes up in the Why Not? inn - he has been rescued by Elzevir and Ratsey. When he is better, he returns to his aunt's house, but she, suspecting him of drunken behaviour, throws him out. Elzevir takes him in. But when Block's lease on the Why Not? comes up for renewal, Maskew bids against him in the auction and wins. Block must leave the inn and Moonfleet but plans one last smuggling venture. John feels honour-bound to go with him, and sadly, says goodbye to Grace Maskew, whom he loves and has been seeing in secret, and is given his mother's prayer book by his aunt—her last hope to influence John towards piety. The excisemen and Maskew are aware of the planned smuggling run but do not know exactly where it will occur. During the landing Maskew appears and is caught by the smugglers. Elzevir is bent on vengeance for his son by killing Maskew, and while the rest land the cargo and leave, he and John keep watch over Maskew. Just as Block prepares to shoot Maskew the excisemen attack. They wound John and unintentionally kill Maskew. Block carries John away to safety and they hide in some old quarries. While there, John inadvertently finds out that the verses from Blackbeard's locket contain a code that will reveal the location of his famous diamond. Once John's wound heals, he and Block decide to recover the diamond from Carisbrooke Castle. After a suspenseful scene in the well where the jewel is hidden, they succeed in escaping to Holland where they try to sell it to a Jewish diamond merchant named Krispijn Aldobrand. The merchant cheats them, claiming the diamond is fake. Elzevir falls for the deceit and angrily throws the diamond out of the window. John, however, knows they have been duped, and suggests they try to recover the diamond through burglary. The attempt fails and, they are arrested and sentenced to prison. John curses the merchant for his lies. John and Elzevir go to prison for life. Eventually they are separated. Then, unexpectedly, ten years later, their paths cross again. They are being transported, and board a ship. A storm blows up, and by a strong coincidence, the ship is wrecked upon Moonfleet beach. While trying to reach the beach Elzevir helps John to safety, but is himself dragged under by the surf and drowned. John arrives where he originally started, in the Why Not?, and is reunited with Ratsey. He is also reunited with Grace. She is now a rich young lady, having inherited her father's money. However, she is still in love with John. John tells her about the diamond and his life in prison. He regrets having lost everything, but she says, rich or not, she loves him. Then Parson Glennie visits and reveals he had received a letter from Aldobrand. The merchant, suffering a guilty conscience and in an attempt to make amends, had bequeathed the worth of the diamond to John. John gives the money to the village, and new almshouses are built, and the school and the church renovated. John marries Grace and becomes Lord of the Manor and Justice of the Peace. They have three children, including their first-born son, Elzevir. They grow up and the sons go away to "serve King George on sea and land" and their daughter, too it seems, has married away. But John and Grace themselves do not leave their beloved Moonfleet ever again. ===== A dark-haired woman is the sole survivor of a car crash on Mulholland Drive, a winding road high in the Hollywood Hills. Injured and in shock, she makes her way down into Los Angeles and sneaks into an apartment. Later that morning, an aspiring actress named Betty Elms arrives at the apartment, which is normally occupied by her Aunt Ruth. Betty is startled to find the woman, who has amnesia and calls herself "Rita" after seeing a poster for the film Gilda starring Rita Hayworth. To help the woman remember her identity, Betty looks in Rita's purse, where she finds a large amount of money and an unusual blue key. At a diner called Winkie's, a man tells another about a nightmare in which he dreamt of encountering a horrific figure behind the diner. When they investigate, the figure appears, causing the man who had the nightmare to collapse in fright. Elsewhere, director Adam Kesher has his film commandeered by mobsters, who insist he cast an unknown actress named Camilla Rhodes as the lead. Adam refuses and returns home to find his wife cheating on him. The mobsters withdraw his line of credit and arrange for him to meet a mysterious cowboy, who urges him to cast Camilla for his own good. Meanwhile, a bungling hitman attempts to steal a book full of phone numbers and leaves three people dead. While trying to learn more about Rita's accident, Betty and Rita go to Winkie's and are served by a waitress named Diane, which causes Rita to remember the name "Diane Selwyn." They find Diane Selwyn in the phone book and call her, but she does not answer. Betty goes to an audition, where her performance is highly praised. A casting agent takes her to a soundstage where a film called The Sylvia North Story, directed by Adam, is being cast. When Camilla Rhodes auditions, Adam capitulates to casting her. Betty locks eyes with Adam, but she flees before she can meet him, saying she is late to meet a friend. Betty and Rita go to Diane Selwyn's apartment, where a neighbor answers the door and tells them she has switched apartments with Diane. They go to the neighbor's apartment and break in when no one answers the door. In the bedroom, they find the body of a woman who has been dead for several days. Terrified, they return to Betty's apartment, where Rita disguises herself with a blonde wig. She and Betty have sex that night. At 2 a.m., Rita awakes suddenly, insisting they go right away to a theater called Club Silencio. There, the emcee explains in different languages that everything is an illusion; Rebekah Del Rio comes on stage and begins singing the Roy Orbison song "Crying" in Spanish, then collapses, unconscious, while her vocals continue. Betty finds a blue box in her purse that matches Rita's key. Upon returning to the apartment, Rita retrieves the key and finds that Betty has disappeared. Rita unlocks the box, and it falls to the floor. Diane Selwyn wakes up in her bed in the same apartment Betty and Rita investigated. She looks exactly like Betty, but is a struggling actress driven into a deep depression by her failed affair with Camilla Rhodes, who is a successful actress and looks exactly like Rita. At Camilla's invitation, Diane attends a party at Adam's house on Mulholland Drive. At dinner, Diane states she came to Hollywood from Canada when her Aunt Ruth died and left her some money, and she met Camilla at an audition for The Sylvia North Story. Another woman who looks like the previous "Camilla Rhodes" kisses Camilla, and they turn and smile at Diane. Adam and Camilla prepare to make an important announcement, but they dissolve into laughter and kiss while Diane watches, crying. Later, Diane meets the hitman at Winkie's, appearing to hire him to kill Camilla. He tells her she will find a blue key when the job is completed. The figure from the man's dream is revealed to have the matching blue box. In her apartment, Diane looks at the blue key on her coffee table. Distraught, she is terrorized by hallucinations and runs screaming to her bed, where she shoots herself. A woman at the theater whispers, "Silencio." ===== Although most of the gameplay reflects a distinctly fantasy genre, the overarching plot of the first nine games has something of a science fiction background. The series is set in a fictional galaxy as part of an alternative universe, where planets are overseen by a powerful race of space travelers known as Ancients. In each of the games, a party of characters fights monsters and completes quests on one of these planets, until they eventually become involved in the affairs of the Ancients. Might and Magic could as such be considered an example of science fantasy. The producer of the series was Jon Van Caneghem. Van Caneghem has stated in interview that the Might and Magic setting is inspired by his love for both science fiction and fantasy. He cites The Twilight Zone and the Star Trek episode For the World is Hollow and I Have Touched the Sky as having inspired Might and Magic lore. The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be giant spaceships) and Corak, a second guardian and creation of the Ancients, with the assistance of the player characters, pursues him across the Void. Eventually both Corak and Sheltem are destroyed in a climactic battle on the nacelle of Xeen. The sixth, seventh and eighth games take place on Enroth, a single planet partially ruled by the Ironfist dynasty, and chronicle the events and aftermath of an invasion by the Kreegan (colloquially referred to as Devils), the demonlike arch- enemies of the Ancients. It is also revealed that the destruction wrought by the Ancients' wars with the Kreegan is the reason why the worlds of Might & Magic exist as medieval fantasy settings despite once being seeded with futuristic technology – the worlds have been 'cut off' from the Ancients and descended into barbarism. The first through third games in the Heroes of Might and Magic series traces the fortunes of the Ironfists in more detail. None of the science fiction elements appear in the Heroes series besides the appearance of Kreegan characters in Heroes of Might and Magic III and IV. The Ubisoft release Might & Magic X: Legacy departs from this continuity and is set in the world of Ashan. Ashan is a high fantasy setting with no science fiction elements in its lore. ===== The eponymous Feeble Variety Hour theatre troupe is rehearsing the title song with hopes of finding success through being picked up for a syndicated television show. Heidi (a hippopotamus), the star of the show, is insulted by pornographic director Trevor (a rat) and complains to her boss and lover, Bletch (a walrus), who is actually in an adulterous relationship with Samantha (a cat). Meanwhile, Robert (a hedgehog), the newest member of the team, arrives at the theatre and immediately falls in love with another newcomer, Lucille (a poodle). Samantha confronts Heidi, insults her, and reveals her relationship with Bletch. Robert confesses his love to Lucille, and the two become engaged. Sid (an elephant) receives a visit from his ex-girlfriend Sandy (a chicken) with his alleged son Seymour (an improbable-looking elephant/chicken hybrid). Sandy informs him she will be preparing a paternity case against him. At the toilet, the second most important star of the show, Harry (a rabbit), is suffering from a mystery disease, given only twelve hours to live. Meanwhile, drug-addicted knife thrower Wynyard (a frog) tells Robert his story of Vietnam, and convinces Robert to give him $50 to buy drugs from Trevor. After seeing Trevor's latest porno film, Bletch decides they need a new porn star, and Trevor chooses Lucille; he drugs her and tries to rape her as an audition but is caught by Robert. When he walks in on the scene Robert thinks that Lucille was drinking and throwing herself at Trevor, and tells her he never wants to see her again. After a good beginning – the Feebles sign with a TV chain to appear in a prime-time television show – Bletch confesses to Heidi that he actually hates her and wants to give the main role to Samantha. After trying unsuccessfully to commit suicide, Heidi goes on a shooting spree with an M60 machine gun and kills many of the cast, including Samantha, Harry (who was told by his doctor that he was indeed going to recover), Sandy, Trevor, and finally Bletch. The epilogue reveals the fates of only six survivors: Sid gets extensive repair on his kneecaps after being accidentally shot by Heidi and works in an orchard as a struggling horticulturist with Seymour. Arthur received an OBE for his lifelong service at the theater and retires to the country. Sebastian recovers from his injuries and became a successful writer who achieved worldwide fame for his best seller The Feeble Variety Massacre: One Man's Act of Heroism! and is negotiating film rights. Robert, now an award-winning fashion photographer for a women's magazine, and Lucille are married with two children. Finally, Heidi, whose killing spree resulted in her imprisonment in a women's penitentiary for ten years, has been rehabilitated under the community and now works under a new identity on the check-out counter of a large supermarket. ===== Nyla, wife of Nanook Nanook (Allakariallak), 1920 The documentary follows the lives of an Inuk, Nanook, and his family as they travel, search for food, and trade in the Ungava Peninsula of northern Quebec, Canada. Nanook; his wife, Nyla; and their family are introduced as fearless heroes who endure rigors no other race could survive. The audience sees Nanook, often with his family, hunt a walrus, build an igloo, go about his day, and perform other tasks. ===== Henry Dorsett Case is a low-level hustler in the dystopian underworld of Chiba City, Japan. Once a talented computer hacker, Case was caught stealing from his employer. As punishment for his theft, Case's central nervous system was damaged with a mycotoxin, leaving him unable to access the global computer network in cyberspace, a virtual reality dataspace called the "matrix". Case is unemployable, suicidal, and apparently at the top of the hit list of a drug lord named Wage. Case is saved by Molly Millions, an augmented "street samurai" and mercenary for a shadowy US ex-military officer named Armitage, who offers to cure Case in exchange for his services as a hacker. Case jumps at the chance to regain his life as a "console cowboy," but neither Case nor Molly knows what Armitage is really planning. Case's nervous system is repaired using new technology that Armitage offers the clinic as payment, but he soon learns from Armitage that sacs of the poison that first crippled him have been placed in his blood vessels as well. Armitage promises Case that if he completes his work in time, the sacs will be removed; otherwise they will dissolve, disabling him again. He also has Case's pancreas replaced and new tissue grafted into his liver, leaving Case incapable of metabolizing cocaine or amphetamines and apparently ending his drug addiction. Cover of a Brazilian edition, depicting the character of "razorgirl" Molly Millions Case develops a close personal relationship with Molly, who suggests that he begin looking into Armitage's background. Meanwhile, Armitage assigns them their first job: they must steal a ROM module that contains the saved consciousness of one of Case's mentors, legendary cyber-cowboy McCoy Pauley, nicknamed "Dixie Flatline." Armitage needs Pauley's hacking expertise, and the ROM construct is stored in the corporate headquarters of media conglomerate Sense/Net. A street gang named the "Panther Moderns" is hired to create a simulated terrorist attack on Sense/Net. The diversion allows Molly to penetrate the building and steal Dixie's ROM with Case unlocking the computer safeguards on the way in and out from within the matrix. Case and Molly continue to investigate Armitage, discovering his former identity of Colonel Willis Corto. Corto was a member of "Operation Screaming Fist," which planned on infiltrating and disrupting Soviet computer systems from ultralight aircraft dropped over Russia. The Russian military had learned of the idea and installed defenses to render the attack impossible, but the military went ahead with Screaming Fist, with a new secret purpose of testing these Russian defenses. As his team attacked a Soviet computer center, EMP weapons shut down their computers and flight systems, and Corto and his men were targeted by Soviet laser defenses. He and a few survivors commandeered a Soviet military helicopter and escaped over the heavily guarded Finnish border. The helicopter was shot down by Finnish defense forces mistaking it for a hostile aircraft, and everyone aboard was killed except for Corto, who was seriously wounded and disfigured. After some months in the hospital, Corto was visited by a US government official, who returned him to the United States to receive computer-aided psychotherapy and reconstructive surgery and to be able to provide what he came to realize was false testimony, designed to mislead the public and protect the senior military officers who had covered up knowledge of the EMP weapons. After the trials, Corto snapped, killing the official who had first contacted him and then disappearing into the criminal underworld, becoming Armitage. In Istanbul, the team recruits Peter Riviera, an artist, thief, and drug addict who is able to project detailed holographic illusions with the aid of sophisticated cybernetic implants. Although Riviera is a sociopath, Armitage coerces him into joining the team. The trail leads Case and Molly to Wintermute, a powerful artificial intelligence created by the Tessier-Ashpool family. The Tessier-Ashpools spend most of their inactive time in cryonic preservation in a labyrinthine mansion known as Villa Straylight, located at one end of Freeside, a cylindrical space habitat at L5, which functions primarily as a Las Vegas-style space resort for the wealthy. Wintermute finally reveals itself to Case through a simulated personality of one of Case's associates as it lacks the ability to form its own personality. Wintermute explains that it is one-half of a super-AI entity planned by the family, although its exact purpose is unknown. The Turing Law Code governing AIs bans the construction of such entities; to get around this, it had to be built as two separate AIs. Wintermute (housed in a computer mainframe in Berne, Switzerland) was programmed by the Tessier-Ashpools with a need to merge with its other half, Neuromancer (whose physical mainframe is installed in Rio de Janeiro, Brazil). Unable to achieve this merger on its own, Wintermute recruited Armitage and his team to help complete the goal. Case is tasked with entering cyberspace to pierce the Turing-imposed software barriers using a powerful icebreaker program. At the same time, Riviera is to obtain the password to the Turing lock from Lady 3Jane Marie-France Tessier-Ashpool, an unfrozen daughter clone and the current CEO of the family's corporation, Tessier-Ashpool SA. Wintermute believes Riviera will pose an irresistible temptation to her, and that she will give him the password. The password must be spoken into an ornate computer terminal located in Villa Straylight, and entered simultaneously as Case pierces the software barriers in cyberspace—otherwise the Turing lock will remain intact. Armitage's team attracts the attention of the Turing Police, whose job is to prevent AIs from exceeding their built-in limitations. As Molly and Riviera gain entrance to Villa Straylight, three Turing officers arrest Case and take him into custody; Wintermute manipulates the orbital casino's security and maintenance systems and kills the officers, allowing Case to escape. Armitage's personality starts to disintegrate and revert to the Corto personality as he relives Screaming Fist. It is revealed that Wintermute had originally contacted Corto through a bedside computer during his original psychotherapy, eventually convincing Corto that he was Armitage. Wintermute used him to persuade Case and Molly to help it merge with its twin AI, Neuromancer. Finally, Corto breaks through the remains of the Armitage personality, but he is uncontrollable, and Wintermute kills him by ejecting him through an airlock into space. Inside Villa Straylight, Riviera meets Lady 3Jane and tries to stop the mission, helping Lady 3Jane and Hideo, her ninja bodyguard, to capture Molly. Worried about Molly and operating under orders from Wintermute, Case tracks her down with help from Maelcum, his Rastafarian pilot. After reaching Villa Straylight, Case uses a computer inside the compound to enter cyberspace where Neuromancer attempts to trap Case within a simulated reality. There he finds the consciousness of Linda Lee, his girlfriend from Chiba City, who was murdered by one of Case's underworld contacts. He also meets Neuromancer who takes the form of a young boy. Unlike Wintermute, Neuromancer is able to create its own personality and identity. Neuromancer tries to convince Case to give up and remain in the virtual world with Linda, but Case refuses. He escapes, partly because Maelcum gives his body an overdose of a drug that can bypass his augmented liver and pancreas. With Wintermute guiding them, Case goes with Maelcum to confront Lady 3Jane, Riviera, and Hideo. Riviera tries to kill Case, but Lady 3Jane is sympathetic towards Case and Molly, and Hideo protects him. Riviera blinds Hideo with a concentrated laser pulse from his projector implant, but flees when he learns that the ninja is just as adept without his sight. Molly then explains to Case that Riviera is doomed anyway, as he has been fatally poisoned by his drugs, which she had spiked with a lethal toxin to ensure he would never survive the mission, regardless of the outcome. With Lady 3Jane in possession of the password, the team makes it to the computer terminal. Case enters cyberspace to guide the icebreaker to penetrate its target; Lady 3Jane is induced to give up her password, and the lock is opened. Wintermute unites with Neuromancer, fusing into a superconsciousness. The poison in Case's bloodstream is washed out, and he, Molly, and Maelcum are profusely paid for their efforts, while Pauley's ROM construct is apparently erased, at his own request. In the epilogue, Molly leaves Case. Case finds a new girlfriend, resumes his hacking work, and spends his earnings from the mission replacing his internal organs. Wintermute/Neuromancer contacts him, saying that it has become "the sum total of the works, the whole show," and has begun looking for other AIs like itself. Scanning old recorded transmissions from the 1970s, the super-AI finds an AI transmitting from the Alpha Centauri star system. In the end, while logged into the matrix, Case catches a glimpse of Neuromancer standing in the distance with his dead girlfriend Linda Lee, and himself. Neuromancer appears as a smiling boy, Linda waves, and Case hears inhuman laughter (a trait associated with Pauley during Case's work with his ROM construct). This suggests that Pauley was not erased after all, but instead transformed and exists in the matrix. The implication of the sighting is that Neuromancer created a copy of Case's consciousness. The copy of Case's consciousness now exists with that of Linda's and Pauley's, in the matrix. As promised there has been change, but what that change means is left ambiguous. ===== The action takes place in two periods—World War II and the late 1990s, during the Internet boom and Asian financial crisis. In 1942, Lawrence Pritchard Waterhouse, a young United States Navy code breaker and mathematical genius, is assigned to the newly formed joint British and American Detachment 2702. This ultra-secret unit's role is to hide the fact that Allied intelligence has cracked the German Enigma code. The detachment stages events, often behind enemy lines, that provide alternative explanations for the Allied intelligence successes. United States Marine sergeant Bobby Shaftoe, a veteran of China and Guadalcanal, serves in unit 2702, carrying out Waterhouse's plans. At the same time, Japanese soldiers, including mining engineer Goto Dengo, a "friendly enemy" of Shaftoe's, are assigned to build a mysterious bunker in the mountains in the Philippines as part of what turns out to be a literal suicide mission. Circa 1997, Randy Waterhouse (Lawrence's grandson) joins his old role-playing game companion Avi Halaby in a new startup, providing Pinoy-grams (inexpensive, non-real-time video messages) to migrant Filipinos via new fiber-optic cables. The Epiphyte Corporation uses this income stream to fund the creation of a data haven in the nearby fictional Sultanate of Kinakuta. Vietnam veteran Doug Shaftoe, the son of Bobby Shaftoe, and his daughter Amy, do the undersea surveying for the cables and engineering work on the haven, which is overseen by Goto Furudenendu, heir-apparent to Goto Engineering. Complications arise as figures from the past reappear seeking gold or revenge. ===== Three convicts, Ulysses Everett McGill, Pete Hogwallop, and Delmar O'Donnell, escape from a chain gang and set out to retrieve a supposed treasure Everett buried before the area is flooded to make a lake. The three get a lift from a blind man driving a handcar on a railway. He tells them, among other prophecies, that they will find a fortune but not the one they seek. The trio make their way to the house of Wash, Pete's cousin. They sleep in the barn, but Wash reports them to Sheriff Cooley, who, along with his men, torches the barn. Wash's son helps them escape. They pick up Tommy Johnson, a young black man, who claims he sold his soul to the devil in exchange for the ability to play guitar. In need of money, the four stop at a radio broadcast tower where they record a song as The Soggy Bottom Boys. That night, the trio part ways with Tommy after their car is discovered by the police. Unbeknownst to them, the recording becomes a major hit. Near a river, the group hears singing. They see three women washing clothes and singing. The women drug them with corn whiskey and they lose consciousness. Upon waking, Delmar finds Pete's clothes lying next to him, empty except for a toad. Delmar is convinced the women were Sirens and transformed Pete into the toad. Later, one-eyed Bible salesman Big Dan Teague invites them for a picnic lunch, then mugs them and kills the toad. On their way to Everett's home town, Everett and Delmar see Pete working on a chain gang. Upon arriving Everett confronts his wife Penny, who changed her last name and told his daughters he was dead. He gets into a fight with Vernon T. Waldrip, her new "suitor." Later that night, they sneak into Pete's holding cell and free him. As it turns out, the women had dragged Pete away and turned him in to the authorities. Under torture, Pete gave away the treasure's location to the police. Everett then confesses that there is no treasure. He made it up to convince the guys he was chained with to escape with him in order to stop his wife from getting married. Pete is enraged at Everett, because he had two weeks left on his original sentence, and must serve fifty more years for the escape. The trio stumble upon a rally of the Ku Klux Klan, who are planning to hang Tommy. The trio disguise themselves as Klansmen and attempt to rescue Tommy. However, Big Dan, a Klan member, reveals their identities. Chaos ensues, and the Grand Wizard reveals himself as Homer Stokes, a candidate in the upcoming gubernatorial election. The trio rush Tommy away and cut the supports of a large burning cross, leaving it to fall on Big Dan. Everett convinces Pete, Delmar and Tommy to help him win his wife back. They sneak into a Stokes campaign gala dinner she is attending, disguised as musicians. The group begins a performance of their radio hit. The crowd recognizes the song and goes wild. Homer recognizes them as the group who humiliated his mob. When he demands the group be arrested and reveals his white supremacist views, the crowd runs him out of town on a rail. Pappy O'Daniel, the incumbent candidate, seizes the opportunity, endorses the Soggy Bottom Boys and grants them full pardons. Penny agrees to marry Everett with the condition that he find her original ring. The next morning, the group sets out to retrieve the ring, which is at a cabin in the valley which Everett had earlier claimed was the location of his treasure. The police, having learned of the place from Pete, arrest the group. Dismissing their claims of having received pardons, Sheriff Cooley orders them hanged. Just as Everett prays to God, the valley is flooded and they are saved. Tommy finds the ring in a desk that floats by, and they return to town. However, when Everett presents the ring to Penny, it turns out it was not her ring, she doesn't want that one, and she can't remember where she put the real ring. ===== The series features the exploits and mishaps of irascible early retiree Victor Meldrew (Wilson was only 53 when filming began in 1989), who after being made redundant from his job as a security guard, finds himself at war with the world and everything in it. Meldrew, cursed with misfortune and always complaining, is married to long-suffering wife Margaret, who is often left exasperated by his many misfortunes. Amongst other witnesses to Victor's wrath are tactless family friend Jean Warboys and next-door couple Patrick (Victor's nemesis) and Pippa Trench. Patrick often discovers Victor in inexplicably bizarre or compromising situations, leading him to believe that he is insane. The Meldrews' neighbour on the other side, overly cheery charity worker Nick Swainey, also adds to Victor's frustration. Although set in a traditional suburban setting, the show subverts this genre with a strong overtone of black comedy. Series One's "The Valley of Fear" is an episode which caused controversy, when Victor finds a frozen cat in his freezer. Writer David Renwick also combined farce with elements of tragedy. For example, in the final episode, Victor is killed by a hit-and-run driver and although there is no explicit reference that Victor and Margaret had children, the episode "Timeless Time" contained a reference to someone named Stuart; the strong implication being that they once had a son who had died as a child. A number of episodes were also experimental in that they took place entirely in one setting. Such episodes include: Victor, Margaret and Mrs Warboys stuck in a traffic jam; Victor and Margaret in bed suffering insomnia;"Timeless Time" Victor left alone in the house waiting to see if he has to take part in jury service; Victor and Margaret having a long wait in their solicitor's waiting room; and Victor and Margaret trying to cope during a power cut on the hottest night of the year. Despite Margaret's frequent exasperation with her husband's antics, the series shows that the couple have a deep affection for one another. This is demonstrated several times throughout the series. ===== The story begins in Otaku no Video 1982, where the main character is an everyman character,"Otaku no Videos story starts out, more or less, like most every anime about anime fans since then. Normal guy meets otaku and gets sucked into the world of cosplay, doujinshi and video games, and life as he knew it changes forever." http://www.animenewsnetwork.com/buried-treasure/2007-11-15 Ken Kubo, living with his girlfriend Yoshiko and as a member of his college's tennis team, until introduced by his former friend Tanaka to a club of enthusiasts: a female illustrator, an information geek, a martial artist, and a weapons collector. Kubo soon joins them; and when Yoshiko abandons him, makes the wish to become the supreme enthusiast, under the name of "Otaking". Kubo's quest continues in More Otaku no Video 1985, set three years later, in which he creates his model kits, opens shops, and builds a factory in China. Later, he loses his fortune when one of his rivals (now married to Yoshiko) takes control of his enterprise; but Kubo and Tanaka, with hard-working artist Misuzu, gradually take over the anime industry with a 'magical girl' show, "Misty May". At the peak of their ambitions, Ken and Tanaka create Otakuland in 1999: the equivalent of Disneyland for otaku (the story suggests Otakuland to be located in the same city of Urayasu, Chiba Prefecture, as the original Tokyo Disneyland.)"Urayasu City is where Tokyo Disneyland is located." http://www.animeigo.com/liner/anime/otaku-no-video Many years later, Ken and Tanaka return to Otakuland in a post-apocalyptic submerged Japan and find its central structure, a giant robot, converted into a functional spaceship piloted by their old friends. Miraculously rejuvenated, they fly into space in search of "The Planet of Otaku". ===== Original Sin is set in the late 19th century Cuba during the Spanish rule, and flashes back and forth from the scene of a woman awaiting her execution by garrote while telling her story to a priest, to the actual events of that story. Luis Vargas (Antonio Banderas) sends for American Julia Russell (Angelina Jolie) from Delaware to sail to his country Cuba to be his mail-order bride. Julia alights from the ship, looking nothing like the photos she had sent prior to her voyage. Julia explains she wants more than a man who is only interested in a pretty face and that is why she has been deceptive—substituting a plain-looking woman's photo in place of her own picture. Luis also admits to a deception; he has been misleading her into believing that he is a poor clerk in a coffee export house, instead of being the rich owner of that coffee export house. On hearing this, Julia says that they both have something in common and that is that both are not to be trusted. But they assure each other that they would make efforts in understanding and trusting each other in life. Luis and Julia wed in the church within hours of her setting foot in Cuba. Luis falls desperately in love with his new wife, and they passionately have sex. Meanwhile, Julia's sister Emily has been trying to contact her, worried about her after such a long trip to a strange land. She sends an emotional letter to Julia asking about her welfare. Luis forces Julia to write back, fearing that if Julia continues to ignore Emily's letters, Emily will assume something terrible has befallen her sister and she might send the authorities to check on her welfare. Holding off as long as possible, Julia finally pens a letter to her sister. In order to assure that his wife has everything she wants, Luis adds Julia to his business and personal bank accounts, giving her free rein to spend as she pleases. A detective, Walter Downs (Thomas Jane), arrives from Wilmington and tells Luis that he has been hired by Emily to find her sister Julia and would like to see her on the coming Sunday. Luis informs Julia about this and she gets upset. Emily arrives in Cuba to meet Luis, and shows the letter Julia wrote to her. She informs Luis that she believes Julia to be an impostor and that her sister may be dead. Luis discovers that Julia has taken nearly all of his fortune and disconsolate, teams up with Walter to look for her. Luis finds Julia and discovers she is actually working with Walter and that she and Luis are staying at the same hotel. Luis believes she loves him and lies to Walter, but when confronted, a fight breaks out and Luis shoots Walter. Julia coldly tells Luis to go and buy them tickets home, but the minute he leaves, Walter gets to his feet; he had loaded the gun with blanks. Julia appears to love Luis, but Walter has too much control over her, so she continues to work for him as she and Luis run off to live in secret, with the supposedly dead Walter in pursuit. Walter turns out to be Julia (Bonny's) old lover and partner Billy. Luis throws away his promising future and opens himself to living a lie with Julia. One night, Luis follows Julia/Bonny and discovers Walter/Billy is alive and that the two are still working together; she is apparently going to poison her husband that very night. He returns home to wait for her, and when she arrives, he reveals that he knows about the plan, confesses his love for her once more and swallows the poisoned drink though she desperately tries to stop him. Julia flees with the dying Luis, with Walter close behind. They run into him at a train station; Walter is furious that Julia has betrayed him. As Walter holds a knife to her throat, Luis shoots and wounds him, with Julia finishing him off. Back in the mise en scene, Julia finishes her story and asks the priest to pray with her. The next morning the guards come to her cell to take her to her execution, only to find the priest kneeling in her clothing. In Morocco, Julia is watching a card game. She walks around the table occupied by gamblers - including Luis - and thanks them for allowing her to watch. As Julia signals Luis about the other players' cards, he begins telling them the story of how they got there. ===== The film has "little to no" story line. About 70 minutes of the film's running time features topless female dancers without any dialogue. The film opens to two muscle-bound men dressed in loincloths approaching a crypt. They open the doors, revealing a coffin. They remove the lid and exit the crypt, then the inhabitant of the coffin (Criswell) sits up to deliver an opening narration. A lone Chevrolet Corvair drives down a California desert road. Its passengers, Bob and Shirley, are arguing over the decision to use this night to search for a cemetery. Bob is a horror writer who hopes that the scene of a cemetery at night will bring him inspiration. The conversation ends when Bob accidentally drives the car off the road and over a cliff. The next scene opens to a nocturnal image of a fog-shrouded cemetery. The lonely figure of the Emperor walks towards a marble altar, sits, and then summons his "Princess of the Night", the Black Ghoul, who appears and bows before him. The Emperor warns that if the night's entertainment fails to please him, he will banish the souls of the entertainers to eternal damnation, indicating that he is an all- powerful demonic being. As the full moon appears, the Black Ghoul summons the first dancer of the night, a Native American woman. The Black Ghoul explains that this woman loved flames, and that her lovers and she died in flames. The woman dances and strips before the flames of the cemetery. The Black Ghoul then introduces the second dancer of the night, a street walker in life. While the woman dances, Bob and Shirley make their way to the cemetery and start observing the dance from a distance. Shirley suspects that they are observing a college initiation, though Bob seriously doubts her theory. The Emperor himself summons the third dancer, a woman who worshiped gold above else. The Golden Girl dances in her turn, and the Emperor instructs his loin-clothed servants to reward her with gold. The supposed reward is soon revealed to be a punishment, as the servants place her in a cauldron with liquid gold. What emerges from the cauldron is a golden statue of the living woman who entered. The servants transport the immobile statue to a nearby crypt. A werewolf and a mummy appear and seize the intruding young couple. They are brought before the Emperor, who decides to postpone deciding their fate. The intruders are tied up, side by side, and allowed to continue watching the dances. The Black Ghoul next introduces the fourth dancer, a "Cat Woman" (Texas Starr). She is depicted as a woman dressed in a leopard costume, which exposes her chest area. As she dances, a servant follows her around and thrashes her with a bullwhip, offering a sadomasochistic show for the spectators. The Emperor next calls for a Slave Girl to be whipped for his amusement. The slave wears a tunic and is chained to a wall. Following her torture session, the Slave Girl breaks free and becomes the fifth dancer of the night. Later, the Black Ghoul exhibits a fascination with Shirley and scratches a mark on her. She draws a knife and seems about to kill Shirley, when the Emperor decides it is not yet time for the intruders to properly join them. The female ghoul reluctantly obeys. The Emperor is puzzled when a human skull appears instead of the next dancer. The Black Ghoul explains it is the symbol of the sixth dancer, who loved bullfighting and matadors. She used to dance over their demise, and now it is time to dance over her own. The dancer of apparent Spanish/Mexican heritage (Stephanie Jones) appears to perform. The Emperor and Ghoul briefly discuss the past of the dancer, who came to them on the Day of the Dead. The seventh dancer appears dressed in Polynesian garments. The Black Ghoul describes her as a worshiper of snakes, smoke, and flames. A rattlesnake is depicted along with her dance. The camera shifts to the mummy and the werewolf. The mummy voices his dislike of snakes and recalls the death of Cleopatra. He informs his companion that ancient Egypt had many snakes and they were the stuff of nightmares. The Emperor next expresses his boredom and demands "unusual" entertainment, while the Black Ghoul notes that the night is almost over. She reminds her superior that they will be gone at the first sight of the morning sun. They proceed to argue over the fate of Shirley. The argument ends with the introduction of the eighth dancer, a woman who murdered her husband on their wedding night. She dances with the skeleton of her spouse. The argument over Shirley then resumes, as the Ghoul claims her for her own. The Emperor feels the need to assert his own authority over the Black Ghoul. The ninth dancer was a zombie in life and remains zombie-like in death. The tenth and final dancer is introduced as one who died for feathers, fur, and fluff. She starts her dance in clothing matching this style. When the final dance ends, the Emperor finally offers Shirley to the Ghoul. The Ghoul briefly dances herself as she prepares to claim her prize, but dawn arrives and with it, sunlight. The Emperor and all his undead are reduced to bones. The final scene portrays Bob and Shirley waking up at the scene of the accident, surrounded by paramedics, suggesting it was all a dream. Criswell appears in his coffin to offer parting words to the audience. ===== A traditional Punch and Judy show dating from World War II with the addition of a Hitler Character as a figure of derision to reflect the times. Taken at the History On Wheels Museum, Eton Wick, UK. Punch and Judy might follow no fixed storyline, as with the tales of Robin Hood, but there are episodes common to many recorded versions. It is these set piece encounters or "routines" which are used by performers to construct their own Punch and Judy shows. A visit to a Punch and Judy Festival at Punch's "birthplace" in London's Covent Garden will reveal a whole variety of changes that are wrung by puppeteers from this basic material. Scripts have been published at different times since the early 19th century, but none can be claimed as the definitive traditional script of Punch and Judy. Each printed script reflects the era in which it was performed and the circumstances under which it was printed. The various episodes of the show are performed in the spirit of outrageous comedy—often provoking shocked laughter—and are dominated by the anarchic clowning of Mr. Punch. Just as the Victorian version of the show drew on the morality of its day, so also the Punch & Judy College of Professors considers that the 20th- and 21st-century versions of the tale have changed into something akin to a primitive version of The Simpsons, in which a bizarre family is used as a vehicle for grotesque visual comedy and a sideways look at contemporary society. An awareness of the prevalence of domestic abuse, and how Punch and Judy could be seen to make light of this, threatened Punch and Judy performances in the UK and other English-speaking countries for a time, but the show is having one of its cyclical recurrences and can now be seen in England, Wales, and Ireland—and also in Canada, the United States, the Caribbean and Puerto Rico, Australia, New Zealand, and South Africa. In 2001, the characters were honoured in the UK with a set of British commemorative postage stamps issued by the Royal Mail. In a 2006 UK poll, the public voted Punch and Judy onto the list of icons of England. =====